I’m relatively new to 3D field, and my experience is all about freelance projects and commissions.
Prior to my 3D journey I spent ten years in product management and marketing for fashion brands, so I am also fluent in corporate.
I live in Amsterdam, the Netherlands, and currently working on freelance orders involving various sorts of 3D projects: from characters and models for 3D printing to whimsical illustrations and small animations.
In my practice I stick to Blender, Substance Painter and Marvelous Designer with a sprinkle of Photoshop. As a self-taught artist I am learning everyday, through books, paid courses and resources available for free.
Before getting into the 3D world I was working as a product manager in a fashion brand and most recently as a marketing editor for a clothing website. My previous experience helps me to produce viral content which provides my clients with prominent engagement rates.
I’m highly creative and versatile Junior 3D Generalist with experience in fashion and editorial. Skilled in 3D modelling, texturing and lighting. Able to make rigs and animations on a base level.
Hard Skills
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characters, props, environment objects
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stylized sculpts with high level of detail
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unwrapping, tiling
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animal fur and elaborated hairdos
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procedural texturing with a help of geonodes (Blender), hand-painted textures (Substance Painter)
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basic level of operation
Software
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I am using every bit of it, even geometry nodes
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most played game according to my Steam account
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for texturing building blocks and final touches on renders
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second favorite thing to use because fashion was my profession
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software I can shift to if it is required for the pipeline
Languages
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fluent
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A2. I can chat about general topics, read and write.
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B2. I haven’t touched it in a while, so now I am only using it to make grammatically correct writings and signs for my illustrations.